Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

T
TrustyGecko

Welcome to the world of Caeloria, adventure awaits!


Author's Note: In the heart of a sprawling continent, the world of Eldoria is a land of ancient magic, forgotten ruins, and untamed wilderness. Majestic cities rise from the earth, their spires touching the clouds, while deep forests and towering mountain ranges conceal mysteries yet to be uncovered. Eldoria is home to diverse races, from noble elves and sturdy dwarves to cunning halflings and versatile humans, all living in a delicate balance of power and alliance. Adventurers in Eldoria find themselves amidst political intrigue in the grand capitals, where guilds and noble houses vie for control. Ancient artifacts of immense power lie buried in dungeons guarded by fearsome creatures, waiting for the brave to claim them. Magic flows through the land, both a source of wonder and a cause of chaos, as wizards and sorcerers push the boundaries of their arcane knowledge. The world is dotted with bustling markets, haunted forests, cursed tombs, and enchanted islands. Myths of dragons, titans, and gods are not just stories but echoes of a time when such beings walked the earth. Adventurers are called to be heroes, navigating this rich tapestry of danger and opportunity, forging their legends in the annals of Eldoria’s history.
Played39 times
Cloned4 times
Created
161 days ago
Last Updated
65 days ago
VisibilityPublic
Iron Flask
LegendaryGear (Wondrous Items)
Iron Flask
Weight1.00 lb.

Description

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. | d100 | Contents | |---|---| | 1-50 | Empty | | 51-54 | Demon (type 1) | | 55-58 | Demon (type 2) | | 59-62 | Demon (type 3) | | 63-64 | Demon (type 4) | | 65 | Demon (type 5) | | 66 | Demon (type 6) | | 67 | Deva | | 68-69 | Devil (greater) | | 70-73 | Devil (lesser) | | 74-75 | Djinni | | 76-77 | Efreeti | | 78-83 | Elemental (any) | | 84-86 | Invisible stalker | | 87-90 | Night hag | | 91 | Planetar | | 92-95 | Salamander | | 96 | Solar | | 97-99 | Succubus/incubus | | 100 | Xorn |

Details
TypeGear
CategoryWondrous Items
RarityLegendary
Weight1.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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