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Played | 39 times |
Cloned | 4 times |
Created | 161 days ago |
Last Updated | 65 days ago |
Visibility | Public |

Description
The Werebat is a fearsome creature, larger than the average bat, with a terrifyingly unique feature: it possesses both arms and legs in addition to its expansive wings. This nightmarish hybrid combines the agility and echolocation abilities of a bat with the dexterity and strength of a humanoid. Standing at a height of nearly six feet when fully upright, the Werebat is an imposing figure cloaked in a leathery membrane that stretches from its clawed hands to its powerful, taloned feet.
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Undercommon, Sylvan |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Echolocation
The Werebat emits a high-pitched screech to navigate and hunt, allowing it to detect creatures within 60 feet, granting it advantages on attack rolls against them while they remain within that range.
Multiattack
The Werebat makes two attacks: one with its Bite and one with its Claw.