Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

T
TrustyGecko

Welcome to the world of Caeloria, adventure awaits!


Author's Note: In the heart of a sprawling continent, the world of Eldoria is a land of ancient magic, forgotten ruins, and untamed wilderness. Majestic cities rise from the earth, their spires touching the clouds, while deep forests and towering mountain ranges conceal mysteries yet to be uncovered. Eldoria is home to diverse races, from noble elves and sturdy dwarves to cunning halflings and versatile humans, all living in a delicate balance of power and alliance. Adventurers in Eldoria find themselves amidst political intrigue in the grand capitals, where guilds and noble houses vie for control. Ancient artifacts of immense power lie buried in dungeons guarded by fearsome creatures, waiting for the brave to claim them. Magic flows through the land, both a source of wonder and a cause of chaos, as wizards and sorcerers push the boundaries of their arcane knowledge. The world is dotted with bustling markets, haunted forests, cursed tombs, and enchanted islands. Myths of dragons, titans, and gods are not just stories but echoes of a time when such beings walked the earth. Adventurers are called to be heroes, navigating this rich tapestry of danger and opportunity, forging their legends in the annals of Eldoria’s history.
Played39 times
Cloned4 times
Created
161 days ago
Last Updated
65 days ago
VisibilityPublic
Balor
CR 19Huge Fiend
Balor
HP Range147 - 378 (Avg: 263)
AC19
XP22000
Details
SizeHuge
TypeFiend
CR19
XP22000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class19
HP Range147 - 378 (Avg: 263)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities,
Condition Immunities
Actions

Longsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Multiattack

The balor makes two attacks: one with its longsword and one with its whip.

Teleport

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Whip

Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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