Fantasy
Welcome to the world of Caeloria, adventure awaits!
Author's Note: In the heart of a sprawling continent, the world of Eldoria is a land of ancient magic, forgotten ruins, and untamed wilderness. Majestic cities rise from the earth, their spires touching the clouds, while deep forests and towering mountain ranges conceal mysteries yet to be uncovered. Eldoria is home to diverse races, from noble elves and sturdy dwarves to cunning halflings and versatile humans, all living in a delicate balance of power and alliance.
Adventurers in Eldoria find themselves amidst political intrigue in the grand capitals, where guilds and noble houses vie for control. Ancient artifacts of immense power lie buried in dungeons guarded by fearsome creatures, waiting for the brave to claim them. Magic flows through the land, both a source of wonder and a cause of chaos, as wizards and sorcerers push the boundaries of their arcane knowledge.
The world is dotted with bustling markets, haunted forests, cursed tombs, and enchanted islands. Myths of dragons, titans, and gods are not just stories but echoes of a time when such beings walked the earth. Adventurers are called to be heroes, navigating this rich tapestry of danger and opportunity, forging their legends in the annals of Eldoria’s history.
Played | 35 times |
Cloned | 4 times |
Created | 85 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Gray Ooze
Medium Ooze - CR 1
Details
Size | Medium |
Type | Ooze |
CR | 1 |
XP | 100 |
Languages |
Defenses
Armor Class | 8 |
HP Range | 12 - 33 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | None |
Condition Immunities | , , , , , |
Stats
strength
12
dexterity
6
constitution
16
intelligence
1
wisdom
6
charisma
2
Actions
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.