Dungeon of the Damned world illustration - Dark Fantasy theme
Dark Fantasy

Dungeon of the Damned

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viel_of_visions

the dungeon had the red sword which is the only thing that can defeat the cult of the evil eye

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Created
292 days ago
Last Updated
37 days ago
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Imp
Imp
Tiny Fiend - CR 1
Details
SizeTiny
TypeFiend
CR1
XP200
LanguagesInfernal, Common
Defenses
Armor Class13
HP Range6 - 15 (Avg: 11)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Stats

strength

6

dexterity

17

constitution

13

intelligence

11

wisdom

12

charisma

14

Actions

Invisibility

The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Sting (Bite in Beast Form)

Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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