⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔ world illustration - Fantasy theme
Fantasy

⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔

E
EnoshAmof2021

600+ POIs, 400+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!

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22 days ago
Last Updated
2 days ago
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The Trade Way
The Trade Way
Area
Details
Size0
TypeMajor Trade Route
Description

The Trade Way is one of Faerûn’s most vital arteries of commerce and culture, stretching from the sun-drenched spires of Calimport in the south to the bustling gates of Waterdeep in the north. Running parallel to the Sword Coast, it threads through great cities such as Tethyr’s Zazesspur, the merchant stronghold of Baldur’s Gate, and the fortified trade hub of Daggerford. The road links kingdoms, carries the weight of caravans, and hums with the footsteps of adventurers, pilgrims, nobles, and smugglers alike. From its southern segment—often called the Coast Way—to its northern reaches near the High Moor, the Trade Way traverses diverse terrain: dry scrublands, temperate forests, rain-drenched hills, and fog-cloaked coastlines. Patrols from regional powers protect travelers near cities, but beyond those, dangers lurk—bandits, beasts, and worse. Ancient ruins, battlefield markers, and crumbling mileposts speak to the road’s age and storied past. It is a lifeline of Faerûn.

Appearance

A broad, well-worn road of packed earth and stone winding through salt-swept coastlines, dry hills, dense shadowed woodlands, and foggy northern reaches, dotted with watchtowers, waystations, ruined shrines, and lively caravans.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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