Fantasy
A sprawling jungle realm of unparalleled beauty and creeping menace.
Author's Note: Despite its vibrant beauty, the Verdant Abyss is haunted by a malignant force known as the Creeping Death. This dark, shadowy corruption emanates from an ancient, long-forgotten ruin buried deep within the jungle. Its influence spreads like a malignancy through the land, turning once-lush foliage into twisted, grotesque mockeries of their former selves. The Creeping Death manifests as a creeping darkness that consumes light and life, leaving behind a blighted wasteland.
Played | 4 times |
Cloned | 2 times |
Created | 158 days ago |
Last Updated | 90 days ago |
Visibility | Public |
Sword of Wounding
Weapon
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Gold Pieces |
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.