The Verdant Abyss world illustration - Fantasy theme
Fantasy

The Verdant Abyss

x
xVenngeance

A sprawling jungle realm of unparalleled beauty and creeping menace.


Author's Note: Despite its vibrant beauty, the Verdant Abyss is haunted by a malignant force known as the Creeping Death. This dark, shadowy corruption emanates from an ancient, long-forgotten ruin buried deep within the jungle. Its influence spreads like a malignancy through the land, turning once-lush foliage into twisted, grotesque mockeries of their former selves. The Creeping Death manifests as a creeping darkness that consumes light and life, leaving behind a blighted wasteland.
Played4 times
Cloned2 times
Created
217 days ago
Last Updated
58 days ago
VisibilityPublic
Reptilian Druid
CR 5Medium Humanoid
Reptilian Druid
HP Range45 - 65 (Avg: 55)
AC15
XP1800

Description

Reptilian humanoids with a keen sense for both the arcane and the natural world, these creatures blend seamlessly into their surroundings. They are adept at manipulating natural energies, often employing their druidic practices to commune with nature and invoke powerful spells. Known for their wisdom and cunning, Reptilian Druids are both guardians and students of the wild, fiercely protecting their homes while seeking to unravel the mysteries of magic.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Draconic, Sylvan
Defenses
Armor Class15
HP Range45 - 65 (Avg: 55)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Natural Magic

The Reptilian Druid casts spells from the druid spell list, using wisdom as their spellcasting ability. They are particularly skilled at spells related to flora and fauna.

Nature's Shield

The Reptilian Druid can create a protective barrier of vines and thorns around themselves or an ally for up to 1 minute, granting a +2 bonus to AC and advantage on saving throws against spells while the barrier is active.

Poisonous Bite

The Reptilian Druid can make a melee attack using their sharp fangs. On a hit, the target takes 1d8 + 4 piercing damage and must succeed on a DC 14 Constitution saving throw or take 2d6 poison damage and become poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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