Fantasy
A sprawling jungle realm of unparalleled beauty and creeping menace.
Author's Note: Despite its vibrant beauty, the Verdant Abyss is haunted by a malignant force known as the Creeping Death. This dark, shadowy corruption emanates from an ancient, long-forgotten ruin buried deep within the jungle. Its influence spreads like a malignancy through the land, turning once-lush foliage into twisted, grotesque mockeries of their former selves. The Creeping Death manifests as a creeping darkness that consumes light and life, leaving behind a blighted wasteland.
Played | 4 times |
Cloned | 2 times |
Created | 158 days ago |
Last Updated | 90 days ago |
Visibility | Public |
Marilith
Large Fiend - CR 16
Details
Size | Large |
Type | Fiend |
CR | 16 |
XP | 15000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 108 - 270 (Avg: 189) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Stats
strength
18
dexterity
20
constitution
20
intelligence
18
wisdom
16
charisma
20
Actions
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The marilith can make seven attacks: six with its longswords and one with its tail.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.