Fantasy
A sprawling jungle realm of unparalleled beauty and creeping menace.
Author's Note: Despite its vibrant beauty, the Verdant Abyss is haunted by a malignant force known as the Creeping Death. This dark, shadowy corruption emanates from an ancient, long-forgotten ruin buried deep within the jungle. Its influence spreads like a malignancy through the land, turning once-lush foliage into twisted, grotesque mockeries of their former selves. The Creeping Death manifests as a creeping darkness that consumes light and life, leaving behind a blighted wasteland.
Played | 4 times |
Cloned | 2 times |
Created | 241 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Gladiator
CR 5•Medium Humanoid

HP Range60 - 165 (Avg: 113)
AC16
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | any one language (usually Common) |
Defenses
Armor Class | 16 |
HP Range | 60 - 165 (Avg: 113) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.