Fantasy
A sprawling jungle realm of unparalleled beauty and creeping menace.
Author's Note: Despite its vibrant beauty, the Verdant Abyss is haunted by a malignant force known as the Creeping Death. This dark, shadowy corruption emanates from an ancient, long-forgotten ruin buried deep within the jungle. Its influence spreads like a malignancy through the land, turning once-lush foliage into twisted, grotesque mockeries of their former selves. The Creeping Death manifests as a creeping darkness that consumes light and life, leaving behind a blighted wasteland.
Played | 4 times |
Cloned | 2 times |
Created | 241 days ago |
Last Updated | 82 days ago |
Visibility | Public |

HP Range140 - 180 (Avg: 160)
AC15
XP2900
Description
Massive, bear-like humanoids with an incredible strength and resilience, the Goro are the jungle’s guardians. Their deep connection to the land makes them formidable protectors against any who threaten their home.
Details
Size | Large |
Type | Giant |
CR | 7 |
XP | 2900 |
Languages | Common, Giant |
Defenses
Armor Class | 15 |
HP Range | 140 - 180 (Avg: 160) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 6 slashing damage.
Guardian's Roar (Recharge 5-6)
The Goro releases a deafening roar. Each creature of its choice within 60 feet must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
Multiattack
The Goro makes two attacks: one with its bite and one with its claws.