Fantasy
A fractured land of betrayal, dark magic, scheming, and a looming Veil to a realm of fallen gods.
Author's Note: inspired by the themes and world of Dragon Age, but completely original in lore, factions, and mechanics to make it unique for tabletop play.
Played | 0 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 11 days ago |
Visibility | Public |
6. Elarion Grove
Area
Details
Size | 0 |
Type | Forest |
Coordinates | (-3, -3) to (-3, -3) |
Description
A lush, untamed forest alive with sentient flora and ancient magic. The Thornkin call this sacred ground home, guided by spirit-keepers who commune with primal forces. It is one of the last uncorrupted magical places in Aeltharia—protected fiercely. Outsiders rarely leave unchanged. Adventure Hook: The Grove’s Heart Tree is dying, and a group of corrupted druids claim the Veil must be allowed to merge with the world.