Fantasy
A fractured land of betrayal, dark magic, scheming, and a looming Veil to a realm of fallen gods.
Author's Note: inspired by the themes and world of Dragon Age, but completely original in lore, factions, and mechanics to make it unique for tabletop play.
Played | 0 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Ape
CR 0.5•Medium Beast

HP Range9 - 30 (Avg: 20)
AC12
XP100
Details
Size | Medium |
Type | Beast |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 9 - 30 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fist
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Multiattack
The ape makes two fist attacks.
Rock
Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.