Fantasy
A fractured land of betrayal, dark magic, scheming, and a looming Veil to a realm of fallen gods.
Author's Note: inspired by the themes and world of Dragon Age, but completely original in lore, factions, and mechanics to make it unique for tabletop play.
Played | 0 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Ice Storm
Evocation•Level 4

Description
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Spell Details
Level | 4 |
Range | 300 |