Fantasy
A land of reigns, ancient magic, and fractured kingdoms vying for power across diverse landscapes.
Author's Note: This is me experimenting with creation for the first time, so please be patient. Yeah, there are plenty of quotes and references, I did them just for love of the original source, I have no earnings from this project, and all the right belongs to the rightful owner (not me)
Played | 16 times |
Cloned | 3 times |
Created | 23 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Warum
Level 10 Human Wizard -
Warum is a charismatic yellow mage in his 50s, dedicated to studying sandworms for the queen while secretly plotting to overthrow the royal family, all while maintaining a vibrant appearance in yellow robes.
Details
Race | Human |
Class | Wizard |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 8814, 3251 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold coins | 0 |
Silver coins | 0 |
Copper coins | 0 |
appearance
A middle-aged man with black skin, Warum is in excellent shape, showcasing his vitality even in his 50s. He is dressed entirely in vibrant yellow robes adorned with intricate patterns that reflect his magical prowess. His piercing eyes gleam with intelligence and ambition, and he carries a staff topped with a glowing yellow crystal, symbolizing his mastery of yellow magic.
personality
Warum is charismatic and intelligent, often charming those around him with his wit and knowledge. He is ambitious and cunning, willing to manipulate others to achieve his goals. Despite his darker intentions, he maintains a facade of loyalty and dedication to his studies, making him a master of deception.
backstory
Warum, a renowned yellow mage of Sunstone, has dedicated his life to studying the elusive sandworms under the orders of the queen and the great wizard. However, beneath his scholarly exterior lies a cunning mind plotting to overthrow the royal family using the very creatures he studies. He has sent two of his assistants to the origin of the sandworms to gather firsthand knowledge, unaware that their penchant for trouble may jeopardize his plans.
Stats
Strength
12
Dexterity
14
Constitution
16
Intelligence
20
Wisdom
15
Charisma
18
Armor Class
15
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook