Fantasy
A land of reigns, ancient magic, and fractured kingdoms vying for power across diverse landscapes.
Author's Note: This is me experimenting with creation for the first time, so please be patient. Yeah, there are plenty of quotes and references, I did them just for love of the original source, I have no earnings from this project, and all the right belongs to the rightful owner (not me)
Played | 16 times |
Cloned | 3 times |
Created | 23 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Mile
Level 1 Human Ranger -
Mile is a young human with black skin and fiery red hair, sent by his teacher to study sandworms, but his knack for trouble keeps him from succeeding in his quest.
Details
Race | Human |
Class | Ranger |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 6799, -2711 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold coins | 0 |
Silver coins | 0 |
Copper coins | 0 |
appearance
A young human male with striking black skin and vibrant red hair that resembles flickering flames. He has bright, inquisitive eyes and wears simple, practical clothing suited for desert exploration, often adorned with pockets for his various tools and notes. His demeanor is energetic, and he carries an air of determination, despite his tendency to find trouble.
personality
Mile is curious and adventurous, often diving headfirst into situations without fully considering the consequences. He has a fiery spirit, much like his hair, and is determined to prove himself, even if it leads him into trouble. His youthful enthusiasm sometimes blinds him to the dangers around him, but he remains optimistic and eager to learn.
backstory
Mile is a young human sent by his enigmatic teacher, Warum, to study the elusive sandworms of Aethelgard. With a knack for getting into trouble, he often finds himself in precarious situations, yet he has managed to succeed in most of his tasks, except for the one that truly matters: understanding the sandworms. Unbeknownst to him, Warum has ulterior motives for sending him on this quest, and Mile's innocence and determination keep him oblivious to the larger plot at play.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
10
Charisma
13
Armor Class
12
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook