Aethelgard world illustration - Fantasy theme
Fantasy

Aethelgard

D
Diablojay151

Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.


Author's Note: Civilizations cling to life in the more stable regions, wary of the wild magic that reshapes the landscape and twists creatures into bizarre forms. The shattered moon, known as the shards of Aethel, hang visibly in the sky, a constant reminder of catacylsm and a source of both wonder and fear. This world is a work in Progress
Played6 times
Cloned1 times
Created
69 days ago
Last Updated
59 days ago
VisibilityPublic
Yeth Hound
CR 0Large Fey
Yeth Hound
HP Range20 - 45 (Avg: 33)
AC14
XP250

Description

Yeth hounds are solitary hunters, driven by an insatiable hunger and drawn to strong emotions, particularly fear, rage, and sometimes intense desire. They stalk their prey relentlessly, using their supernatural senses to track them across vast distances. Once they have their quarry in sight, they become relentless pursuers, their shadowy forms flickering through the trees as they close in for the kill. They are known to be unnervingly intelligent, capable of setting traps and ambushes. Spectral Pursuit: When a creature within 60 feet of the yeth hound moves more than 15 feet away from it, the yeth hound can use its reaction to move up to its speed towards the creature. This movement doesn't provoke opportunity attacks.

Details
SizeLarge
TypeFey
CR0
XP250
Languagescommon
Defenses
Armor Class14
HP Range20 - 45 (Avg: 33)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage. If the target is a creature, the yeth hound can use its reaction to make a second bite attack against the same target.

Howl of Dread (Recharge 5-6)

The yeth hound emits a chilling howl that fills creatures within a 30-foot cone with dread. Each creature in that cone that can hear the howl must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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