Aethelgard world illustration - Fantasy theme
Fantasy

Aethelgard

D
Diablojay151

Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.


Author's Note: Civilizations cling to life in the more stable regions, wary of the wild magic that reshapes the landscape and twists creatures into bizarre forms. The shattered moon, known as the shards of Aethel, hang visibly in the sky, a constant reminder of catacylsm and a source of both wonder and fear. This world is a work in Progress
Played6 times
Cloned1 times
Created
69 days ago
Last Updated
59 days ago
VisibilityPublic
The Heartwood Horror
CR 17Gargantuan Aberration
The Heartwood Horror
HP Range200 - 487 (Avg: 344)
AC18
XP18000

Description

: The Heartwood Horror is a semi-sentient being, more akin to a force of nature than a thinking creature. It exists in a state of perpetual hunger, drawing sustenance from the life force of the island itself. It is not actively malicious, but its very presence corrupts the surrounding environment, causing plants to wither, animals to sicken, and the air to grow heavy with miasma. It reacts violently to any perceived threat, lashing out with its thorny vines and unleashing blasts of necrotic energy. It is a passive force of corruption, its mere existence a blight upon the vibrant ecosystem of Galatagos

Details
SizeGargantuan
TypeAberration
CR17
XP18000
LanguagesUnderstands Common and Sylvan, but cannot speak
Defenses
Armor Class18
HP Range200 - 487 (Avg: 344)
Damage VulnerabilitiesFire, Radiant
Damage ResistancesBludgeoning, Piercing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Frightened, Paralyzed, Petrified, Poisoned
Actions

Constrict

constricts a grappled creature. The creature must make a DC 19 Strength saving throw, taking 27 (3d10 + 9) bludgeoning damage on a failed save, or half damage on a successful one.

Multiattack

The Heartwood Horror makes four vine attacks.

Necrotic Blast (Recharge 5-6)

unleashes a wave of necrotic energy in a 60-foot cone. Each creature in that cone must make a DC 21 Constitution saving throw, taking 66 (12d10) necrotic damage on a failed save, or half damage on a successful one.

Vine

Melee Weapon Attack: +13 to hit, reach 60 ft., one target. Hit: 18 (2d8 + 9) piercing damage, and the target is grappled (escape DC 19). While grappled, the target is restrained.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service