Aethelgard world illustration - Fantasy theme
Fantasy

Aethelgard

D
Diablojay151

Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.


Author's Note: Civilizations cling to life in the more stable regions, wary of the wild magic that reshapes the landscape and twists creatures into bizarre forms. The shattered moon, known as the shards of Aethel, hang visibly in the sky, a constant reminder of catacylsm and a source of both wonder and fear. This world is a work in Progress
Played6 times
Cloned1 times
Created
70 days ago
Last Updated
60 days ago
VisibilityPublic
Wandering Desert Spirit
CR 2Medium Undead
Wandering Desert Spirit
HP Range20 - 45 (Avg: 33)
AC14
XP450

Description

Wandering Desert Spirits are remnants of those who perished in the harsh Shazardi Desert, their souls tethered to the place of their demise. They are not inherently malicious, but they are often confused and disoriented, driven by a lingering sense of loss and despair. They drift aimlessly across the sands, sometimes drawn to living beings by a faint hope of connection or recognition. However, their touch is often draining, and their presence can bring a sense of unease and dread. They are known to be drawn to strong emotions, both positive and negative, which can sometimes lead them to linger near settlements or adventuring parties

Details
SizeMedium
TypeUndead
CR2
XP450
LanguagesUnderstands common but cannot speak
Defenses
Armor Class14
HP Range20 - 45 (Avg: 33)
Damage VulnerabilitiesNone
Damage ResistancesPoison, Cold, Fire, Lightning, Thunder
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened, Exhaustion, Paralyzed, Petrified
Actions

Emotional Drain

The spirit attempts to drain the joy and vitality from a creature within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or have disadvantage on ability checks and saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Withering Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d10) necrotic

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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