Fantasy
Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.
Author's Note: Civilizations cling to life in the more stable regions, wary of the wild magic that reshapes the landscape and twists creatures into bizarre forms. The shattered moon, known as the shards of Aethel, hang visibly in the sky, a constant reminder of catacylsm and a source of both wonder and fear. This world is a work in Progress
Played | 6 times |
Cloned | 1 times |
Created | 70 days ago |
Last Updated | 60 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |