Aincrad (WIP) world illustration - Fantasy theme
Fantasy

Aincrad (WIP)

T
TrustyGecko

Aincrad is a massive, floating steel castle, consisting of 100 interconnected floors


Author's Note: Aincrad is the iconic setting of Sword Art Online, a colossal, floating fortress suspended in the virtual sky. Shaped like an inverted cone, it features 100 expansive floors, each representing a unique world with its own landscapes, towns, forests, mountains, and dungeons. The floors are stacked like layers, with higher levels becoming progressively more challenging to navigate and conquer. Each floor is connected by labyrinths, which players must traverse to locate and defeat powerful floor bosses to unlock access to the next level. The environment within Aincrad is immersive and diverse, ranging from tranquil villages and bustling cities to treacherous wildernesses and dark, monster-filled caverns. What makes Aincrad particularly perilous is the death game imposed on its players. Once trapped in this virtual world, players are unable to log out, and dying in the game results in death in real life. This high-stakes environment amplifies the tension as players struggle to survive, form alliances, and strive to clear all 100 floors to escape the fortress and regain their freedom. Its combination of beauty, danger, and mystery makes Aincrad a striking and unforgettable setting.
Played16 times
Cloned3 times
Created
98 days ago
Last Updated
63 days ago
VisibilityPublic
Wind Wall
EvocationLevel 3
Wind Wall

Description

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

Spell Details
Level3
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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