Aincrad (WIP) world illustration - Fantasy theme
Fantasy

Aincrad (WIP)

T
TrustyGecko

Aincrad is a massive, floating steel castle, consisting of 100 interconnected floors


Author's Note: Aincrad is the iconic setting of Sword Art Online, a colossal, floating fortress suspended in the virtual sky. Shaped like an inverted cone, it features 100 expansive floors, each representing a unique world with its own landscapes, towns, forests, mountains, and dungeons. The floors are stacked like layers, with higher levels becoming progressively more challenging to navigate and conquer. Each floor is connected by labyrinths, which players must traverse to locate and defeat powerful floor bosses to unlock access to the next level. The environment within Aincrad is immersive and diverse, ranging from tranquil villages and bustling cities to treacherous wildernesses and dark, monster-filled caverns. What makes Aincrad particularly perilous is the death game imposed on its players. Once trapped in this virtual world, players are unable to log out, and dying in the game results in death in real life. This high-stakes environment amplifies the tension as players struggle to survive, form alliances, and strive to clear all 100 floors to escape the fortress and regain their freedom. Its combination of beauty, danger, and mystery makes Aincrad a striking and unforgettable setting.
Played16 times
Cloned3 times
Created
98 days ago
Last Updated
63 days ago
VisibilityPublic
Delayed Blast Fireball
EvocationLevel 7
Delayed Blast Fireball

Description

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

Spell Details
Level7
Range150
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service