Alderan: Fully AI Generated World world illustration - Fantasy theme
Fantasy

Alderan: Fully AI Generated World

T
TomasAlcantara

A classic world of Dnd. Magical, dazzling, mysterious, and always ready to welcome an adventurer.


Author's Note: **Alderan: A Realm of Endless Adventure** In the heart of Alderan lies a tapestry of vibrant kingdoms, ancient ruins, and untamed wilds. This classic fantasy world thrives on the balance between light and shadow, where benevolent gods watch over mortals while dark powers linger in the forgotten corners of the land. Alderan’s history is etched in the scars of great wars and the whispers of lost civilizations. From the majestic spires of Eldoria, a city of scholars and magic, to the misty forests of Sylvara, home to enigmatic elves, each region offers its own mysteries. Dwarven forges blaze in the stone halls of Kharn Darum, while adventurers seek their fortunes in the dragon-haunted peaks of Ashencrag. Legends tell of the Relic of Aetheris, a powerful artifact said to shape the world's fate. Heroes arise from all walks of life, drawn into a grand tapestry of alliances, betrayals, and destiny. In Alderan, every choice carves a path in an epic tale waiting to be told.
Played2 times
Cloned1 times
Created
46 days ago
Last Updated
44 days ago
VisibilityPublic
Dretch
CR 0.25Small Fiend
Dretch
HP Range8 - 28 (Avg: 18)
AC11
XP25
Details
SizeSmall
TypeFiend
CR0.25
XP25
LanguagesAbyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Defenses
Armor Class11
HP Range8 - 28 (Avg: 18)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities
Condition Immunities
Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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