Fantasy
A classic world of Dnd. Magical, dazzling, mysterious, and always ready to welcome an adventurer.
Author's Note: **Alderan: A Realm of Endless Adventure**
In the heart of Alderan lies a tapestry of vibrant kingdoms, ancient ruins, and untamed wilds. This classic fantasy world thrives on the balance between light and shadow, where benevolent gods watch over mortals while dark powers linger in the forgotten corners of the land. Alderan’s history is etched in the scars of great wars and the whispers of lost civilizations.
From the majestic spires of Eldoria, a city of scholars and magic, to the misty forests of Sylvara, home to enigmatic elves, each region offers its own mysteries. Dwarven forges blaze in the stone halls of Kharn Darum, while adventurers seek their fortunes in the dragon-haunted peaks of Ashencrag.
Legends tell of the Relic of Aetheris, a powerful artifact said to shape the world's fate. Heroes arise from all walks of life, drawn into a grand tapestry of alliances, betrayals, and destiny. In Alderan, every choice carves a path in an epic tale waiting to be told.
Played | 2 times |
Cloned | 1 times |
Created | 46 days ago |
Last Updated | 44 days ago |
Visibility | Public |
Sunbeam
Evocation•Level 6

Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Spell Details
Level | 6 |
Range | N/A |