Fantasy
A classic world of Dnd. Magical, dazzling, mysterious, and always ready to welcome an adventurer.
Author's Note: **Alderan: A Realm of Endless Adventure**
In the heart of Alderan lies a tapestry of vibrant kingdoms, ancient ruins, and untamed wilds. This classic fantasy world thrives on the balance between light and shadow, where benevolent gods watch over mortals while dark powers linger in the forgotten corners of the land. Alderan’s history is etched in the scars of great wars and the whispers of lost civilizations.
From the majestic spires of Eldoria, a city of scholars and magic, to the misty forests of Sylvara, home to enigmatic elves, each region offers its own mysteries. Dwarven forges blaze in the stone halls of Kharn Darum, while adventurers seek their fortunes in the dragon-haunted peaks of Ashencrag.
Legends tell of the Relic of Aetheris, a powerful artifact said to shape the world's fate. Heroes arise from all walks of life, drawn into a grand tapestry of alliances, betrayals, and destiny. In Alderan, every choice carves a path in an epic tale waiting to be told.
Played | 2 times |
Cloned | 1 times |
Created | 45 days ago |
Last Updated | 43 days ago |
Visibility | Public |
Alarm
Ritual•Abjuration•Level 1

Description
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Spell Details
Level | 1 |
Range | 30 |