Fantasy
Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range72 - 198 (Avg: 135)
AC17
XP33000
Details
Size | Medium |
Type | Undead |
CR | 21 |
XP | 33000 |
Languages | Common plus up to five other languages |
Defenses
Armor Class | 17 |
HP Range | 72 - 198 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | , |
Condition Immunities | , , , , |
Actions
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.