Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Balrog is a fearsome and ancient creature, engulfed in shadow and flame. A powerful demon from the depths of the abyss, it possesses immense strength and a burning aura of terror, capable of incinerating its enemies with mere proximity. Its fiery presence is accompanied by a dark, smoldering voice that echoes with the weight of eons of rage and despair, and it commands the very elements of fire and shadow to do its bidding.
Size | Gargantuan |
Type | Fiend |
CR | 15 |
XP | 50000 |
Languages | Infernal, Common |
Armor Class | 18 |
HP Range | 300 - 300 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | Force, Psychic |
Damage Immunities | Fire, Necrotic |
Condition Immunities | Petrified |
Fiery Whip
The Balrog lashes out with its fiery whip, dealing 3d6 fire damage and igniting the target on a hit, causing an additional 2d6 fire damage at the start of its turn if not put out.
Flame Strike
The Balrog calls down a pillar of flame in a 10-foot radius, dealing 4d6 fire damage and 4d6 radiant damage. Creatures in the area must make a DC 18 Dexterity saving throw, taking half damage on a success.
Infernal Roar
The Balrog unleashes a terrifying roar, forcing all creatures within 30 feet to make a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.