Aldrathir world illustration - Fantasy theme
Fantasy

Aldrathir

M
Mimi03

Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.

Played2 times
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Created
4 days ago
Last Updated
3 days ago
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Skeletal Swordsman
CR 4Medium Undead
Skeletal Swordsman
HP Range45 - 60 (Avg: 53)
AC15
XP1100

Description

The Skeletal Swordsman is a chilling sight on the battlefield, its bony form clad in tattered remnants of ancient armor and rusted, spectral swords that seem to shimmer with unnatural energy. Once a proud warrior, it now wanders the realms, driven by an insatiable hunger for battle, its hollow eye sockets glowing with an eerie bluish light. This relentless foe strikes with cold precision, its swordplay a haunting reminder of its martial prowess in life.

Details
SizeMedium
TypeUndead
CR4
XP1100
LanguagesUnderstands Common and Infernal, but cannot speak.
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Slash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Terrifying Presence

Each creature of the Skeletal Swordsman's choice within 30 feet and aware of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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