Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
The Skeletal Swordsman is a chilling sight on the battlefield, its bony form clad in tattered remnants of ancient armor and rusted, spectral swords that seem to shimmer with unnatural energy. Once a proud warrior, it now wanders the realms, driven by an insatiable hunger for battle, its hollow eye sockets glowing with an eerie bluish light. This relentless foe strikes with cold precision, its swordplay a haunting reminder of its martial prowess in life.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Understands Common and Infernal, but cannot speak. |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Slash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Terrifying Presence
Each creature of the Skeletal Swordsman's choice within 30 feet and aware of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.