An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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73 days ago
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The Frozen Necropolis
The Frozen Necropolis
Area
Details
Size0
TypeDesolate Realm
Description

The Frozen Necropolis is a realm where breath mists and sound dies. Here, the sky hangs low and pale, and the sun barely rises, casting only a dim gray light over a world locked in eternal frost. Great necropolises—monuments to forgotten ages—rise like shattered fangs from a landscape of wind-swept bones and ice-crusted ruin. Every step cracks brittle snow over ancient stone, and the wind carries whispers that never quite resolve into words. Time feels suspended, like even the ticking of moments has frozen stiff in the cold. No birds fly here, no fire burns. The dead do not sleep beneath the ground—they patrol it. Citizens are either locked in statuesque stillness or slowly succumb to Aethelred’s will, their souls harvested to fuel the silent song of the Chorus. This place is not merely quiet—it is suppressive, like the world is holding its breath, waiting for a scream that will never come. Those who linger too long find even their thoughts begin to freeze.

Appearance

Glittering frost covers every surface—cracked stone arches, half-buried ossuaries, and towering mausoleums carved from ice-veined obsidian. Mist coils in the air like ghosts unsure of their path, and pale blue flame flickers in braziers that give no heat. The sky is an endless slate of gray, casting a sterile light over jagged spires and frozen battlements. Undead forms linger in the periphery, barely visible until they move—and by then, it's already too late.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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