An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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The Moss Gardens
The Moss Gardens
Area
Details
Size0
TypeMagical Garden
Description

Tucked deep within the heart of the Frozen Necropolis lies a place stranger and stiller than even the deathless wastes that surround it: the Moss Gardens. These hidden greenhouses of decay are veiled in unmoving frost, their crystal-fringed arches containing a haunting silence so absolute it weighs on the soul. Within, rare strains of sentient moss undulate with slow, deliberate rustles—an eerie imitation of breath. Cultivated by the Silent Chorus and guarded by long-dead sentinels in frost-pitted armor, these bioluminescent lichens are fed with whispers of forgotten spells and the slow drip of soul ichor. The gardens are not just crops—they are a power source, a spell battery, a living scripture. It’s said the Lich King Aethelred communes with the moss directly, using it to write new laws of reality in curling glyphs that never stop growing. To enter the gardens is to walk into the very blueprint of madness—alive, and rewriting the world from within.

Appearance

A vast chamber entombed in translucent ice, lit only by the pulse of glowing moss clinging to frozen stone and bone-laced trellises. The air is still, the ground covered in frost-choked roots that seem to twitch when unobserved. Arching ceilings resemble skeletal ribs, with arcane symbols etched in frost-glass. Silent undead stand like statues among pale stalks, as strands of moss rise slowly, as if listening. Every surface hums with unnatural life.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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