An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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Kingdoms of Kavrix
Kingdoms of Kavrix
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Description

In the realm of Kavrix, the great kingdoms of Aerthos and Solara stand as uneasy partners—vastly different in vision, yet bound by necessity. Aerthos is a land steeped in tradition, its spire-crowned cities pulsing with ancient magic and a reverence for the arcane arts. Solara gleams with innovation, a realm of mechanical marvels and boundless ambition where magic is channeled through circuitry and steam. While their cultures quietly clash—each viewing the other’s path as misguided—they maintain a cooperative front when threats loom, working together to hold back the encroaching forces of chaos that threaten to consume them both. From time to time, the two realms share uneasy truces, forged not from trust, but mutual survival. The relentless arrival of summoned heroes—each with strange powers and stranger personalities—adds fuel to the fire, as both kingdoms race to court, contain, or harness these unpredictable wildcards before their rivals can.

Appearance

The borderlands between Aerthos and Solara are a clash of scenery. On one side, mist-laced forests and glowing ley-stones mark the territory of Aerthos, where ancient towers rise like fingers of forgotten gods. On the other, Solara’s skyline hums with brass latticeworks, crystalline spires, and rotating turbines that crackle with etherlight. Between them, narrow roads wind through neutral ground, their stones flickering between enchantment and circuitry under a sky split by clashing auroras.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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