An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played623 times
Cloned65 times
Created
73 days ago
Last Updated
1 days ago
VisibilityPublic
Grimstone Hold
Grimstone Hold
Area
Details
Size0
TypeDwarven Kingdom
Description

Tucked into the razorback heights of the Spinebreaker Mountains, Grimstone Hold is a dwarven kingdom carved from stone and sweat. Its halls stretch like arteries through the mountain’s heart, lined with glowing forge-runes and blackened soot. Hammers ring day and night, a constant rhythm that echoes off the walls like a heartbeat. The dwarves here are a stubborn, proud people—masters of steel, stone, and secret enchantments—who've turned their isolation into strength. Outsiders find little warmth in their cold halls unless they come bearing respect. Trade caravans may covet their finely-forged blades and gem-bound relics, but few see the hidden vaults or the ancestral keeps guarded by living stone. Amidst the madness of Kavrix—demon deals, arcane rifts, and summoned fools—Grimstone Hold stands firm. The mountain keeps its own counsel, and so do its children. Yet even here, the chaos claws at the gates, testing dwarven resolve with every passing age.

Appearance

Grimstone Hold looms like a buried cathedral, its mountain face carved with solemn dwarven visages and iron-banded gates lit by braziers. Smokestacks spew faint red steam into the snow-thick air, while narrow windows gleam with forgefire from deep within. The approach winds past statue-lined switchbacks and ancient warning glyphs, where snow gives way to scorched stone and the quiet thrum of runes beneath the surface.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service