An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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The Shadow’s Bones
The Shadow’s Bones
Area
Details
Size0
TypeAncient Standing Stones
Description

They rise like broken teeth from the earth—lean, weather-pitted stones etched with runes so old they predate the spoken word. Locals call them the Shadow’s Bones, and their origins are anyone’s guess. Some say they’re the ribs of a forgotten god. Others whisper they’re anchor-stones holding back something older than magic. The air here tastes like lightning, and time seems to stutter when you linger too long. Wind coils through the stones, carrying ghost-voices and half-formed prophecies that vanish before they're fully heard. Mages from Aerthos fear the place, claiming its power bends reality’s spine, while thrill-seeking adventurers camp here for the strange dreams it offers. Lights flicker where no torch burns. Shadows move against the grain of the sun. And every so often, something answers when you speak aloud—something that wasn't waiting for you, but noticed you anyway.

Appearance

The field is scattered with towering monoliths of cracked black stone, each veined with glowing runes that pulse like slow heartbeats. The ground is parched and uneven, stained with patches of moss that shimmer in moonlight. Pale mist clings to the base of the stones, rising in tendrils that swirl against the wind. Above, the sky always seems darker than it should be, as though the stars themselves lean away from this place.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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