An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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73 days ago
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Shadowfen Mire
Shadowfen Mire
Area
Details
Size0
TypeSwamp
Description

The Shadowfen Mire sprawls across the lowlands like a rotting wound in the earth, a fetid stretch of land where the sun never seems to fully rise. Instead, a gray-tinted twilight clings to the landscape, filtering through a canopy of gnarled trees draped in slime-slick moss. The air is choked with the stench of stagnant water, decay, and the faint, acrid tang of something alchemical gone wrong. Fungal spores drift lazily on the breeze, and every step through the muck risks awakening something better left undisturbed. Great frogs with translucent skin lurk just beneath the waterline, and spiders the size of wolves string webs across forgotten paths. Somewhere deeper in the mire, half-swallowed ruins whisper of a civilization devoured by its own secrets. Few return from the swamp with their minds—or their gear—entirely intact. Fewer still return unchanged.

Appearance

A suffocating gloom drapes the mire, broken only by the pulsing glow of bioluminescent fungi clinging to bark and stone. Trees rise like skeletal arms, their trunks twisted and weeping sap, while thick fog clings to the fetid water below. Insects hum like distant whispers, and shapes move beneath the murk—too slow for fish, too large for comfort. Vines sway with no wind. It’s as if the swamp watches... and waits.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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