An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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73 days ago
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Velgard
Velgard
Area
Details
Size0
TypeCapital City
Description

Velgard, the shining heart of Aertos, stands tall among the clouds—its alabaster towers spiraling skyward like frozen bolts of lightning. Cloaked in layers of old magic and gilded stone, the city thrums with a timeless energy. Here, arcane tradition meets regal authority, as King Theron and his Royal Council uphold centuries of mystic law and ceremonial order. Velvet-draped courtrooms buzz with whispered prophecy, while elemental wards hum faintly from engraved walls. Elite guards in lacquered armor patrol the mosaic-lined streets, ever watchful for summoned chaos or Solaran spies. Velgard is more than the capital—it’s the pulse of Aertos, both sanctuary and stronghold. Traders bring rare herbs and gems from the Emerald Reaches, and depart bearing enchanted relics or royal edicts. Yet beneath its graceful arches and rune-lit walkways, tensions churn—between tradition and change, sovereignty and summons. In Velgard, history isn’t just preserved—it rules.

Appearance

Velgard gleams like a jewel set into the backbone of Aertos. Spires rise in twisting elegance above layered marble courtyards, each aglow with gentle blue sigils that drift like smoke through the air. Golden domes shimmer beneath a sky painted with permanent aurorae, while stone bridges span gardens of everblooming crystals. Between the runed walls and shimmering wards, robed citizens move with reverence, as if the city itself breathes magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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