An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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73 days ago
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Gearhaven
Gearhaven
Area
Details
Size0
TypeIndustrial Town
Description

Gearhaven clanks and hums like a living thing. Tucked into the steel-veined hills just west of Solara’s trade routes, the town’s identity is forged in iron and steam. The streets are paved with soot-dusted bricks, lined with stacked workshops where gears grind and sparks fly at all hours. Engineers and artificers—grease-streaked, goggled, and driven—toil over automatons, steamcores, and intricate magi-tech devices. At its center stands the Dynamo Spire, a towering power plant that belches smoke and channels energy throughout the region. Imports come in as ore, crystals, and arcane scrap; exports leave as sawtoothed wonders and self-propelled labor machines. The town is governed not by nobles, but by its most skilled minds—a council of factory barons, with the Chief Artificer acting as both innovator and arbiter. Life in Gearhaven isn’t easy, but it runs like clockwork—if sometimes one coated in oil.

Appearance

Gearhaven’s skyline is a forest of smokestacks and crane arms, hazed in copper steam and lit by the pulsing glow of crystal filaments. Rusted pipes web the streets like veins, while gear-driven carts hiss along magnetized rails. Workers in patchwork overalls swarm across scaffold-laced buildings, and massive cogwheels turn slowly above open furnace mouths. The sky glows orange at dusk from forge-light and suspended lantern rigs, painting the town in shades of brass and smoke.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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