An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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Cradle of Undoing
Cradle of Undoing
Area
Details
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TypeArea
Description

Set into the sunless throat of Mount Thornmaw, the Cradle of Undoing appears less constructed than surrendered to—the mountain split like a rotten tooth to reveal an unnatural hollow, impossibly smooth and wide. The Cradle is both a lair and a monument to entropy. Here, matter forgets its shape. Spells unravel in silence. Maps go blank when drawn too close. Built on a foundation of irony, the Unmaker's fortress is symmetrical to absurdity, as if mocking mortal obsession with structure. White marble walkways spiral into void pits. Grand colonnades support nothing. A fifty-foot obsidian statue of the Unmaker sobs into a mirror pool where no reflection is ever cast. Yet it is not chaos—it is precision. Every brick, every corridor, reinforces a single truth: things end here.

Appearance

Jagged cliffs slope down into a volcanic crater where an impossibly smooth geometric sinkhole yawns wide, like the mountain caved inward from existential embarrassment. The air hums with unnatural stillness, and strange ivory structures fold into each other like collapsing cathedrals, lit by flickering anti-light.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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