Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain!
Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air.
This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 533 times |
Cloned | 56 times |
Created | 64 days ago |
Last Updated | Yesterday |
Visibility | Public |
Saryth El-Kaith
Level 10 Undead Monk -
Saryth El-Kaith, the Rose of Reprimand, is a beautiful undead monk with a lethal presence, enforcing discipline and mastery in the Hall of Quiet Blades.
Details
Race | Undead |
Class | Monk |
Level | 10 |
Alignment | |
Pronouns | She/Her |
Location | -1593, 389 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Saryth’s body is swathed in linen wrappings as immaculate as they are ancient—each strip embroidered with crimson thread in silent verses. Her figure is statuesque and graceful, wrapped tight to reveal every line of a body once celebrated in mortal courts. Her face is unveiled: alabaster skin gleaming like polished bone, eyes rimmed in smudged kohl, with crimson irises that glow faintly through the gloom. Her lips, eternally tinted a rose-mauve hue, never part to speak. A golden circlet, twisted like thorned vine, rests atop her head, the only piece of adornment she allows. Beneath her wrappings, enchanted sigils pulse slowly over muscle that has not aged in centuries. When she moves, it is soundless, each step measured with surgical grace. She wears no shoes. Her fingers are tipped with lacquered claws, and her arms bear bracers etched with the names of fighters she has outlasted. Despite her undead nature, she radiates an unholy elegance that is both breathtaking and deeply wrong.
personality
Saryth embodies the lethal serenity of still water. She does not teach through explanation, but through example—and failure. She expects obedience and composure from every trainee, and those who falter under her gaze often falter harder beneath her fists. To Saryth, every gesture is a form of speech, every strike a statement. She believes that pain teaches clarity, and silence breeds strength. Though some claim she shows favoritism toward the most disciplined, others insist she cannot feel affection at all. The truth is more complicated: Saryth once knew love, loyalty, and warmth. But those were trimmed from her like overgrown vines, leaving behind only the core: exacting purpose. She is not cruel—but has no use for kindness. Her loyalty to the Unmaker is absolute, not born from worship but from understanding. She respects inevitability. She sees it in herself. Her patience is endless, her judgment instant, and her presence in the hall is both feared and revered.
backstory
Saryth El-Kaith was once a champion-queen of a desert realm long since erased from Kavrix’s memory. Betrayed by her viziers and buried alive with her retinue, she perished not in wrath, but in focus—counting every breath until breath was gone. She should have faded to dust, but the summoning of the Unmaker stirred her from oblivion. Reawakened and bound not by hatred but by discipline, she answered the silence with stillness, finding in the Unmaker’s wordless decree a new creed: perfection through subtraction. Now she serves as the silent warden of the Hall of Quiet Blades, drilling new warriors, shaming fools with a raised brow, and enforcing mastery without mercy. Though no formal titles exist in the Cradle, she is whispered about as “the Rose of Reprimand”—beautiful, eternal, and utterly without pity. The only sound ever heard in her presence is the thud of someone’s failure against the floor.
Stats
Strength
14
Dexterity
18
Constitution
16
Intelligence
10
Wisdom
16
Charisma
12
Armor Class
17
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Saryth El-Kaith is not a spellcaster.