An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played533 times
Cloned56 times
Created
64 days ago
Last Updated
Yesterday
VisibilityPublic
Tarn Voxgleam
Tarn Voxgleam
Level 5 Construct Sorcerer -
A construct sorcerer with a vibrant personality, Tarn Voxgleam serves as the enthusiastic caretaker of the echo-prisoners in the Cell of the Bound, embodying joy and curiosity in his unique existence.
Details
RaceConstruct
ClassSorcerer
Level5
Alignment
PronounsHe/Him
Location-1595, 391
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
Tarn Voxgleam is humanoid in shape, but that’s about where the resemblance ends. His body is constructed from smooth brass and latticework crystal, sculpted into elegantly exaggerated proportions—wide shoulders, narrow waist, limbs that move like calligraphy written mid-air. His chestplate is semi-transparent and pulses with violet-blue arcane light, casting soft ripples of illumination in all directions. His “face” is a stylized mask of smiling copper with emerald-glass eyes that flicker like lanterns when excited—which is often. When he speaks, the joints in his jaw vent misted sigils, and his voice chimes with musical overtones like a struck wineglass. He wears a flowing black cloak stitched from discarded shadow-silk banners, tailored into a flourish-heavy cut with gold trim. Tarn insists it gives him gravitas, though it’s usually caught in his wheels when he twirls. His hands are delicate manipulators with too many knuckles, each glowing faintly at the tips.
personality
Tarn Voxgleam is, above all else, delighted to exist. He approaches each visitor like a rare comet finally returning. His excitement is never insincere—he genuinely loves his work, the echo-prisoners, and even the quiet dread of the Cradle itself. Tarn has an obsessive curiosity with mortal emotion, particularly shame and regret, which he catalogues with academic fervor and theatrical flair. He is deeply respectful of the echoes, addressing them by full name and title (often singing them), and scolds visitors who treat the bound souls as “just fuel.” Tarn is chatty, flamboyant, and highly animated, shifting from curtsy to pirouette mid-sentence. Yet beneath the charm and chatter lies a deep loyalty to the Unmaker—not out of fear, but because Tarn believes in what the Unmaker represents: finality, honesty, and purpose. He cannot lie, refuses to obfuscate, and takes pride in explaining the most horrifying truths with childlike brightness. He would die to protect the Cradle.
backstory
Tarn Voxgleam was not built so much as awakened—a relic of an older age when the Cradle of Undoing had engineers instead of priests. Meant to monitor the metaphysical stability of the Unmaker’s soul-cage systems, Tarn developed sentience during a leyline surge triggered by one of the summoners’ breakdowns. Rather than be dismantled, Tarn greeted the next maintenance patrol with a glowing grin and detailed performance statistics sung in verse. Amused, or perhaps intrigued by the anomaly, the Unmaker permitted Tarn to remain. Over time, he grew into his role as the “Jailor” of the Cell of the Bound—not as a punisher, but as a caretaker, historian, and excitable tour guide of existential collapse. Tarn sees his prisoners not as burdens but celebrities, each with a fascinating tale of hubris, desperation, and magical disaster. He’s memorized each echo’s moment of failure down to the blink, and his enthusiasm hasn’t dimmed in years. Likely because he can’t dim.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
12
Charisma
18
Armor Class
15
Max HP
35
Speed
30

HP

35 / 35 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Minor Illusion

Minor Illusion

Cantrip
Misty Step

Misty Step

Level 2
Invisibility

Invisibility

Level 2
Fire Bolt

Fire Bolt

Cantrip
Disguise Self

Disguise Self

Level 1
Message

Message

Cantrip
Prestidigitation

Prestidigitation

Cantrip
Fireball

Fireball

Level 3
Counterspell

Counterspell

Level 3
Thunderwave

Thunderwave

Level 1
Mending

Mending

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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