Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 176 times |
Cloned | 6 times |
Created | 15 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Nature Domain Clerics channel divine magic through the natural world. They heal with plant life, command animals, and wield storms. Their spells reflect nature's duality: nurturing growth and destructive force. They often act as guardians of wild places, balancing civilization and wilderness, and may be druidic allies. They gain proficiency in heavy armor and animal handling, reflecting their ability to both protect and understand the wild.
Details
Hit Die | d8 |
Spellcasting | Yes |