Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 180 times |
Cloned | 7 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range37 - 37 (Avg: 37)
AC12
XP200
Description
Shadow Mastiffs are monstrous canines bred and magically warped within the kennels of Shadowhold Dominion. They are known for their predatory grace and the ability to instill fear in their prey with their chilling howls and shadowy presence.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understands commands in Common |
Defenses
Armor Class | 12 |
HP Range | 37 - 37 (Avg: 37) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage plus 2 (1d4) necrotic damage.
Shadow Bite
When the shadow mastiff hits a creature with its bite attack, the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.