Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 180 times |
Cloned | 7 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range40 - 40 (Avg: 40)
AC11
XP450
Description
Shadow Adepts are the spellcasters of the Obsidian Order, wielding dark magic to enforce their will. They are known for their gaunt appearance, dark robes, and the ability to manipulate shadows, making them formidable foes in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, one other |
Defenses
Armor Class | 11 |
HP Range | 40 - 40 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.
Shadow Bolt (Cantrip)
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d8 + 2) necrotic damage, and the target cannot regain hit points until the start of the shadow adept's next turn.
Shadow Veil
As a bonus action, the shadow adept can become lightly obscured until the start of its next turn.