An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Played | 177 times |
Cloned | 6 times |
Created | 15 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Soulfire Imp is a grotesque manifestation of untamed demonic energy, born from concentrated pockets of raw soul energy. It seeks to consume other souls to fuel its existence, leaving a trail of drained husks in its wake.
Size | Small |
Type | Fiend |
CR | 4 |
XP | 1100 |
Languages | Understands Abyssal but cannot speak |
Armor Class | 15 |
HP Range | 75 - 75 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) fire damage.
Emerald Fire Burst (1/day)
The Soulfire Imp unleashes a burst of emerald flames in a 15-foot radius centered on itself. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the Soulfire Imp's next turn.
Multiattack
The Soulfire Imp makes two claw attacks and one tail attack.
Soul Drain (Recharge 5-6)
The Soulfire Imp targets one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 14 (4d6) necrotic damage, and the Soulfire Imp regains hit points equal to half the necrotic damage dealt. On a successful save, the target takes half the damage.
Tail Hook
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pulled up to 5 feet closer to the Soulfire Imp.