An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played177 times
Cloned6 times
Created
15 days ago
Last Updated
3 days ago
VisibilityPublic
Soulfire Imp
CR 4Small Fiend
Soulfire Imp
HP Range75 - 75 (Avg: 75)
AC15
XP1100

Description

The Soulfire Imp is a grotesque manifestation of untamed demonic energy, born from concentrated pockets of raw soul energy. It seeks to consume other souls to fuel its existence, leaving a trail of drained husks in its wake.

Details
SizeSmall
TypeFiend
CR4
XP1100
LanguagesUnderstands Abyssal but cannot speak
Defenses
Armor Class15
HP Range75 - 75 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) fire damage.

Emerald Fire Burst (1/day)

The Soulfire Imp unleashes a burst of emerald flames in a 15-foot radius centered on itself. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the Soulfire Imp's next turn.

Multiattack

The Soulfire Imp makes two claw attacks and one tail attack.

Soul Drain (Recharge 5-6)

The Soulfire Imp targets one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 14 (4d6) necrotic damage, and the Soulfire Imp regains hit points equal to half the necrotic damage dealt. On a successful save, the target takes half the damage.

Tail Hook

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pulled up to 5 feet closer to the Soulfire Imp.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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