An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played180 times
Cloned7 times
Created
16 days ago
Last Updated
4 days ago
VisibilityPublic
Spectral Guardian
CR 5Large Undead
Spectral Guardian
HP Range90 - 90 (Avg: 90)
AC15
XP1800

Description

The Spectral Guardian is a vengeful spirit bound to the ruins of a sacred site, manifesting as a towering figure wreathed in swirling ectoplasm. Once a noble knight of Aertos, he now embodies ancient rage and sorrow, forever guarding the land from those who would desecrate it.

Details
SizeLarge
TypeUndead
CR5
XP1800
LanguagesUnderstands the languages it knew in life but can't speak
Defenses
Armor Class15
HP Range90 - 90 (Avg: 90)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chilling Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and the target must succeed on a DC 15 Constitution saving throw or have its speed halved until the end of its next turn.

Spectral Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) necrotic damage.

Wailing Aura (Recharge 5-6)

The guardian emits a chilling wail. Each creature within 30 feet must make a DC 15 Wisdom saving throw or be frightened for 1 minute, repeating the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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