An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Played | 180 times |
Cloned | 7 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
The Shifting Howler is a nightmarish predator that flickers between realities, resembling a large feline with elongated limbs and a serpentine tail. Its form is unstable, shifting in color and texture, and its howls resonate in the minds of its prey, causing disorientation and fear. Native to the chaotic fringes of dimensions, it is a territorial and aggressive hunter, often heralding dimensional instability.
Size | Large |
Type | Beast |
CR | 15 |
XP | 13000 |
Languages | understands Common but can't speak |
Armor Class | 17 |
HP Range | 229 - 229 (Avg: 229) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) force damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) force damage.
Ethereal Jaunt
As a bonus action, the Shifting Howler can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Mind-Shredding Howl
The Shifting Howler emits a psychic howl in a 60-foot cone. Each creature in that area must make a DC 17 Wisdom saving throw, taking 31 (7d8) psychic damage and becoming stunned for 1 round on a failed save, or half as much damage on a successful one and is not stunned.
Multiattack
The Shifting Howler makes three attacks: one with its bite and two with its claws.
Reactive Shift
When the Shifting Howler takes damage, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.
Unstable Form
At the start of each of its turns, the Shifting Howler can choose one of the following effects, or no effect: Its speed increases by 15 feet until the start of its next turn; it gains advantage on Dexterity (Stealth) checks until the start of its next turn; or one creature it can see within 30 feet must succeed on a DC 17 Charisma saving throw or be frightened of the Shifting Howler until the start of the creature's next turn.