An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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Created
16 days ago
Last Updated
4 days ago
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Runeclaw Ursine
CR 18Huge Beast
Runeclaw Ursine
HP Range310 - 310 (Avg: 310)
AC23
XP153600

Description

The Runeclaw Ursine is a colossal bear imbued with ancient magic, its massive claws etched with glowing runes that pulse with elemental energy. This creature is fiercely territorial, guarding areas rich in magical energy, and its attacks can unleash devastating elemental forces. Legends say it evolved from ordinary bears exposed to powerful ley lines, becoming a guardian of the land's raw magic.

Details
SizeHuge
TypeBeast
CR18
XP153600
LanguagesNone
Defenses
Armor Class23
HP Range310 - 310 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Natural Weapons

Bite (2d8 + 11), Claw (2d6 + 11 plus 2d6 elemental damage).

Rune-Etched Claws

The Runeclaw Ursine's claw attacks deal an additional 2d6 elemental damage. Roll 1d4 at the start of each of its turns to determine the energy type: (1) Fire, (2) Cold, (3) Electricity, (4) Acid.

Runic Hide

Creatures that strike the Runeclaw Ursine with a melee attack take 1d6 damage of the same energy type currently emanating from its Rune-Etched Claws.

Thunderous Roar

As a standard action, the Runeclaw Ursine can unleash a thunderous roar in a 60-foot cone. Creatures within the cone must succeed on a DC 23 Fortitude save or be deafened for 1d4 rounds and staggered for 1 round.

Trample

As a full-round action, the Runeclaw Ursine can move up to twice its speed and trample any creatures at least one size category smaller than itself. Trampled creatures take 2d8 + 16 bludgeoning damage plus the current elemental damage from its Rune-Etched Claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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