An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Played | 176 times |
Cloned | 6 times |
Created | 15 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A once-noble paladin twisted by dark magic, the Death Knight now serves as a harbinger of doom, commanding legions of undead and wielding powerful necromantic spells. Its very presence instills fear, and it seeks to spread chaos and destruction in the name of its dark master.
Size | Medium |
Type | Undead |
CR | 17 |
XP | 18000 |
Languages | Abyssal, Common |
Armor Class | 20 |
HP Range | 180 - 180 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Hellfire Orb (1/Day)
The Death Knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.
Longsword
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Multiattack
The Death Knight makes three longsword attacks.
Parry
The Death Knight adds 6 to its AC against one melee attack that would hit it. To do so, the Death Knight must see the attacker and be wielding a melee weapon.