An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played509 times
Cloned53 times
Created
62 days ago
Last Updated
Yesterday
VisibilityPublic
Shadowforged Armories
Shadowforged Armories
Point of Interest
Details
Coordinates(-2591, 556)
Description

Beneath the jagged fortresses of the Shadowhold Dominion lies a churning labyrinth of smoke-choked tunnels and cursed forges known as the Shadowforged Armories. Here, under a ceiling of black stone that pulses with warded sigils, the Obsidian Order hammers its philosophy of absolute control into steel and shadow. Shadowsmiths—artisans twisted by both magical indoctrination and years of metallurgical mastery—work in hypnotic rhythm, crafting weapons meant to sever magic itself and armor that drinks in light like a void. The forges burn not with coal, but with bound shadow elementals whose suffering fuels the flames. Sentinels clad in rune-scribed armor prowl the walkways above, ever watchful. Arcane sparks crackle across chains and anvils, and the clang of hammers echoes like a war drum beneath the earth. Every blade forged here is a doctrine of fear, and every plate of armor is a vow—the world will obey, or it will bleed.

Appearance

Dimly lit by flickering arcane flames, the workshops are filled with shadowy figures working at an array of forges, surrounded by shelves of gleaming weapons and armor. The walls are adorned with intricate carvings depicting the Obsidian Order's conquests, and the ground is littered with the remnants of failed creations.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service