An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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64 days ago
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1 days ago
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The Floating Market of Zephyria
The Floating Market of Zephyria
Point of Interest
Details
Coordinates(-1079, 687)
Description

Drifting high above the storm-threaded coastlines of central Kavrix, Zephyria is not so much a city as a constellation of trade—islands lashed together by arcane tetherlines and enchanted rope-bridges. Each floating isle hosts its own micro-economy: spellglass traders, potionmongers, relic-hawkers, and beast-callers hawk their wares beside peddlers of contraband and curiosity. Barges arrive constantly, rising through columns of uplift magic to dock at the sky-anchored platforms. The smell of ozone and saffron mingles in the air, and every deal feels like part of a larger, invisible game. Beneath the festive shimmer lies danger: illusion-weavers run scams in broad daylight, and pickpocket imps dash between shadows. Zephyria is a gamble and a magnet—for adventurers seeking relics, nobles chasing rumors, and villains laying quiet traps in sky-hung alleys. Here, fortunes are built in a whisper and lost in a wink.

Appearance

Zephyria floats in the open sky like scattered petals caught in a magical breeze. Wooden piers jut from islands draped in awnings of silk and chain-lanterns, while gondola-lifts sway between platforms. Stalls glow with soft biolights, casting rainbow hues onto shimmering cobbles. Above, levitation rings hum faintly, keeping each isle suspended in rhythmic orbit. Below, a cloud sea churns, hungry for the careless.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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