An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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Created
15 days ago
Last Updated
3 days ago
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The Shadow Conclave Chamber
The Shadow Conclave Chamber
Point of Interest
Details
Coordinates(-2563, -1062)
Description

The Shadow Conclave Chamber: This circular chamber, located in a secluded wing of the Citadel, is where the Obsidian Order's inner council convenes. The walls are lined with smooth, obsidian panels that absorb sound, creating an atmosphere of intense secrecy. Runes of binding and silence are etched into the floor and ceiling, preventing eavesdropping or magical intrusion. A central obsidian table, etched with strategic maps of Kavrix, serves as the focal point. Here, Valerius and his most trusted advisors, their faces often obscured by shadow magic or cowls, discuss their plans for the subjugation of Kavrix and the eradication of the summoned heroes. The air is thick with strategic tension and the weight of their dark ambitions. Only the most powerful and trusted members of the Order are permitted entry to these clandestine meetings.

Appearance

The chamber features a central obsidian table etched with strategic maps of Kavrix, surrounded by shadowy figures cloaked in dark robes. The air is thick with tension, and the dim lighting casts eerie shadows that dance across the walls, enhancing the sense of foreboding.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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